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Virtual Principles

Week 6: Materials, Shaders and Texture Maps

material

shader

texture map

Albedo

diffuse

ambient occlusion

bump

normal

displacement

roughness

gloss

specular

metalicity

transparency

sketch fab

These are all of the different shaders that we looked at this week but we mainly only used albedo, normal, roughness, metallicity and ambient occlusion. I found them quite easy to attach in hyper shade to texture the models.

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