I created a pathway using the 3 point circular arc tool and the attached a camera to it with the constraint tools. “Attach to motion path”.
Then I changed the render settings and rendered it into png files to edit into a video, however the software wasn’t saving the images after rendering so I just had to make a screen recording of my animation.
My final model was inspired by this drawing by Mc Escher’s optical illusion building. There was a lot of them to chose from but this one looked like the most manageable to recreate. It was still a big task and doesn’t look 100% accurate but I think it’s because the building’s proportions don’t work in a 3D software.
In this lesson we covered Sound, Rules/Laws, Technological Capabilities, Architecture, Fashion, Music, Political Structure, Biological/Familial, Structure, Metaphysical and Dimensions.
The references I was inspired by the most were:
Sound
Notes on Blindness
Peter Middleton & James Spinney
Trailer
2. Architecture
Avatar
James Cameron
Trailer
3. Dimensions
Miegakure
Marc ten Bosch
They only stood out because those are the topics I am already interested in incorporating in my work.
Up Coming 4D Game
We got assigned a task to try and 3D model 3 different types of chests all different difficulties.
We got set our first modelling assignment which was to:
I started my research off by making a mood board of a guide line of all the elements I wanted my fantasy environment to have.
Mood Board
Then on Procreate I played around with the hue and saturation to turn it into my preferred colour palette.
Edited Version
I also gave a short presentation to the group of all of my previous work so everyone could see each others art styles which was nice to see. I can’t wait to see how everyone’s work develop and was so inspiring to see what people already knew how to do.
While creating the mood board I came across 3 useful artists:
Syd Mead
Ralph McQuarrie
Craig Mullins
And finally we looked at an overview of 3D animation which I’ve never really had a look at myself. The sort of origin of animation. George Melies, Edwin S. Porter, Emile Cohl, Windsor Mckay and Lottie Reinige. We made a group pallet with a dump of all of the research that we found.